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Dragon Ball Z: Budokai Tenkaichi 3
Dragon Ball Z: Sparking! METEOR
ドラゴンボールZ Sparking! METEOR
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Dragon Ball Z Sparking Meteor Video
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Overview
Dragon Ball Z Sparking Meteor Japan
Gameplay
Dragon Ball Z Sparking Meteor Download
Game modes
- Dragon History
- Saiyan Saga
- Frieza Saga
- Android Saga
- Majin Buu Saga
- Special Saga (Movies)
- Dragon Ball GT Saga
- Dragon Ball Saga
- What If Saga
- Ultimate Battle
- Sim Dragon
- Mission 100
- Survival
- Disc Fusion (exclusively on the PlayStation 2 version)
- Dragon World Tour
- World Tournament
- World Martial Arts Big Tournament
- Cell Games
- Otherworld Tournament
- Duel
- Single Battle
- Team Battle
- DP Battle
- Battle Options
- Dragon Net Battle(exclusively on the Wii version)
- Custom Battle
- Normal Battle
- Friend Battle
- Ranking Battle
- View Ranking
- Battle Record
- Evolution Z
- Character Customize
- Item Shop
- Item Exchange
- Item List
- Evolution Z Explanation
- Ultimate Training
- Training
- Battle Training
- Data Center
- Password Input Screen
- Fighter Catalog
- Replay
- Character Reference
- Options
- Shenron
New gameplay elements
- Sonic Sway – This technique allows the player to evade the opponent's attacks. Since it takes longer for the attacker to get back into their fighting stance than it does the player dodging the attacks, the attacker is left with an open defense. The one evading can then quickly counter-attack their opponent. However, this feature only applies to the weak basic melee strikes, the user will still be hit if they attempt to use Sonic Sway on a Rush or Smash attack.
- Rush Ki Wave – A brand new combo finisher exclusive to some characters that allows them to send their opponent flying away with a charged one-handed beam.
- Z-Counter – The ability to block and counterattack by moving quickly behind the enemy. This is a technique seen in the series many times.
- Z Burst Dash – An enhanced version of the dash attack from the previous games, this technique allows players to zig and zag behind the opponent as they move at high speed.
- The addition of a new day and night system allows certain characters to harness the power of the moon to transform into a Great Ape.
- With the addition of the Battle Replay mode, players can now capture up to seven of their favorite fights and watch them again later on. There are also several camera angles that can be used to swap views of the battle: behind the player's shoulder or behind the opponents shoulder. The bars at the top can also be removed for better viewing.
- The addition of character disintegration from certain Ultimate Attacks, such as Dirty Fireworks or Shining Sword Attack, depending on how much health the opponent has.
- The Wii version does not make use of the Wii's sensor bar. The game instead uses the Wii Remote's accelerometer which provides animations demonstrating how to perform techniques (much like previous games provide the button combinations that are required to execute a technique).[3]
- The game's story mode, called Dragon History, has been completely changed from the previous installments. Some cutscenes take place during the middle of a battle, interrupting the fight for a short time while the two characters talk, while others take place during the battle themselves. During in-game cutscenes, dialogue appears at the bottom of the screen as the player fights, and what each character says depends on how the match is going. The player can also issue one-hit KOs in story mode by dealing the blow used to kill their opponent in the source material. The story mode is also significantly shorter than previous installments (missing battles such as Piccolo vs. Cell, and Gohan vs. Super Buu).
- A new Z-Point system replaces the leveling system from Budokai Tenkaichi 2. The more Z-Points a character has, the more Z-Items can be equipped.
- The Wii port of Budokai Tenkaichi 3 can be played using several different control setups, and is not restricted to the console's Wii Remote and Nunchuk alone. Instead, the player can choose to use the Classic Controller or the GameCube controller, as well. The Classic Controller set up has been best received by critics, whom cite the Wii Remote as a fun method of play for casual gamers, but one that does not always maintain the responsiveness for hardcore gameplay.
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